3 ms·
> I don’t know if you played CS at the time, but there wasn’t a single soul who didn’t enjoy bunny hopping Loads game Sees people hopping like preschoolers "
by ergothus 7y ago
> I don’t know if you played CS at the time, but there wasn’t a single soul who didn’t enjoy bunny hopping
Loads game
Sees people hopping like preschoolers
"No thanks. I'm good. "
A bit of a self fulfilling statement there. I understand and appreciate that others found it fun, but such mechanics have always reduced my enjoyment, and I tend to avoid such games. Nothing wrong with either side of that, but one cant then claim the unanimity of enjoyment as meaningful.
- jiofih 7y agoSince that was the only way CS ever worked until then, what else would you expect? It was never marketed as a Rainbow Six.
- ergothus 7y agoI don't expect ANY game where "run" and "jump" are options to make "jump" the primary form of movement. I get that "realism" is a silly thing to discuss, not because it's good/bad, but because it is meaningless to try and distinguish the "changes from real life we like/want" from "changes from real life that hurt our enjoyment", particularly when we all have different tastes. But all games that make gummy bear-style hopping over flat, unbroken land a common form of movement are personally visually jarring, and even as I welcome others to enjoy whatever games they want, I don't think my reaction is a terribly crazy reaction to have. ...Fortunately I'll likely die long before common human inhabitation of the moon, so I won't have to a reality I find jarring in this way :) (real life is jarring enough already. Too much realism)
- jiofih 7y agoBy that measure, Doom is a terrible game. No hopping, but people don’t move at 50km/h. It’s all about pleasurable game dynamics and realism plays an incredibly small role there.