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It was a quake engine bug, which followed into GoldSrc, the engine developed for Half-Life, and thus Counter-Strike. Quake-like games embraced bunny-hopping be
by Jestar342 7y ago
It was a quake engine bug, which followed into GoldSrc, the engine developed for Half-Life, and thus Counter-Strike.
Quake-like games embraced bunny-hopping because I guess they were already pretty "unrealistic" whilst Counter-Strikes entire schtick was about the "realism" that it brought to the scene.
And bunny-hopping wasn't removed until 1.4, where they added a movement penalty every time you jump. It was softened in 1.5 after a lot of discord from the player base.
- willis936 7y agoThis “realism” argument is not convincing. Quake is an arena shooter. It’s core mechanics are around moving quickly. If there’s a bug that aids that then leave it. CS is about strategic positioning, managing economy, and teamwork. Having a bug that gives an advantage to movement, which isn’t something people play CS for, is not fun.