3 ms·
> Realism is moving at human speed, experiencing fatigue, reloading and hiding behind cover, and guns that recoil when you fire them. Well, pseudo-realism anywa
by geon 7y ago
> Realism is moving at human speed, experiencing fatigue, reloading and hiding behind cover, and guns that recoil when you fire them. Well, pseudo-realism anyway – you really don’t want the “real” in gaming.
Sounds a bit biased. My favorite FPS (pubg) has all of that, and it is what makes the game enjoyable. There is even bullet velocity and drop, so you need to account for moving targets and parabolic paths.
- simongr3dal 7y agoOne of the great things about that game is exactly how vulnerable you are when you don't have a lot of gear. And it really makes you play different strategies depending on how much gear you get. It clearly also tickles that part of the psychology that makes you want to keep playing if you're lucky and get a jackpot of good gear when you first land.
- garmaine 7y agoDo you also personally die a violent death when your character gets shot on-screen? That's where he's getting at at the end of what you quoted. Non-realism is necessarily a part of any game environment, in this genre at least.
- chmod775 7y agoCompared to games like Escape from Tarkov, PUBG doesn't even get close in the realism department. But that is perhaps the authors point, because games like EFT are certainly not games for everyone, while PUBG can be fun to most people. Most people: - Don't want to keep track of magazines which they can swap and which you have to reload slowly bullet by bullet, they'd rather press reload and end up with a full magazine in their weapon again. - Don't want to think about ammo types of which some will be utterly impractical in certain situations or about bullet penetration. They'd rather have 1 ammo type that fits in their gun that does 20 damage per hit. - Don't want to deal with their character having a broken leg or arm, being dehydrated, hungry, bleeding, in pain, or suffering from some other medical condition after a firefight that requires attention and will impair their ability to see, aim, walk, etc. They'd rather "use medkit" and be done with it. - Don't want to think about weapon/gear durability or taking their weapon apart/changing parts in a weapon they will likely lose on their next raid anyways. All that stuff is something for people who enjoy more of a survival type gameplay. For everyone else systems like gear, health, reloading, ammo etc. are usually simplified to be fun. On the other hand, systems you don't usually have to take away from without sacrificing fun are noise (step sounds, reloading sounds, moving in vegetation, moving slow, moving fast etc. etc.) and ballistics (bullet drop, ricochet, bullet penetration).