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Is it within the realm of possibility to use this with a Rift S?
by jachee 7y ago
Is it within the realm of possibility to use this with a Rift S?
- blensor 7y agoI think so, there is nothing really stopping it from running on a Rift S. I think Godot does support it but I don't have one so I can't try to make it work myself If you want to give it a try. Godot does support OpenVR so it should be possible to just use the OpenVR plugin instead of the Godot Oculus Mobile plugin
- blensor 7y agoI've pushed some changes today that will make it run on SteamVR, so it should run on a Rift S as well. There is no precompiled binary yet because I still have issues with one of the two controllers not being recognized, but you can try it out if you want.