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Pointers living through a render pass aren't the main use case he is interested in. It's a problem space that many engineers are familiar with so it's easy to t
by gravypod 7y ago
Pointers living through a render pass aren't the main use case he is interested in. It's a problem space that many engineers are familiar with so it's easy to talk about. Game developers have some very domain-specific problems that are less common outside of game engines. A more detailed description of his opinions are laid out here where he goes into much more detail about his experiences porting The Witness to mobile (I think): https://www.youtube.com/watch?v=4t1K66dMhWk https://www.youtube.com/watch?v=4t1K66dMhWk