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I am developing on a linux laptop with a mediocre graphics card. Godot is a ~500MB Download (including the export templates), and that's it. It's fast, and doe
by blensor 7y ago
I am developing on a linux laptop with a mediocre graphics card.
Godot is a ~500MB Download (including the export templates), and that's it. It's fast, and does not take much space (disk and ram). Once started it takes up 0.8% of my RAM (about 256MB).
Oculus Quest support is currently only semi official. You have to compile the godot_oculus_mobile plugin yourself but that is really easy and in the future it will be available as an asset from the assetlibrary.
As for assets I used, you can import fbx, obj and gltf that should be sufficient enough for most basic things.
Mostly my workflow is to download something from sketchfab or blendswap pepare it in Blender, export it as gltf and import it in Godot.
Or for simpler stuff like the claws or the head cues I just do it in Blender myself.
- carlosdp 7y agoThe plugin was added to the asset library a few days ago actually: https://godotengine.org/asset-library/asset/500 https://godotengine.org/asset-library/asset/500