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Developer here. I built this for my own daily workout but it may be useful for others as well, so I decided to make it open source. It was built using Godot 3.
by blensor 7y ago
Developer here.
I built this for my own daily workout but it may be useful for others as well, so I decided to make it open source.
It was built using Godot 3.2 [1] and uses the Oculus Quest hand tracking to free up your hands which is especially important for the pushups.
[1] godotengine.org
- matuszeg 7y agoIs there a YouTube video or something I can check out before downloading?
- blensor 7y agoHere are two videos of the game in action: https://www.youtube.com/watch?v=6TnzuIsVT6o https://www.youtube.com/watch?v=6TnzuIsVT6o https://www.youtube.com/watch?v=mSPQulHXlJo https://www.youtube.com/watch?v=mSPQulHXlJo
- TeMPOraL 7y agoOh wow, didn't realize Quest has hand tracking now. I'm going to give your game a spin!
- hanniabu 7y agoFrom the title I thought you made a calisthenics VR game where the trainer/competitor was Gal Gadot lol.
- blensor 7y agoMy modeling/animation skill wouldn't be up to that task. I am already more than glad that the Wolverine claws came out half decent.
- jachee 7y agoIs it within the realm of possibility to use this with a Rift S?
- blensor 7y agoI think so, there is nothing really stopping it from running on a Rift S. I think Godot does support it but I don't have one so I can't try to make it work myself If you want to give it a try. Godot does support OpenVR so it should be possible to just use the OpenVR plugin instead of the Godot Oculus Mobile plugin
- blensor 7y agoI've pushed some changes today that will make it run on SteamVR, so it should run on a Rift S as well. There is no precompiled binary yet because I still have issues with one of the two controllers not being recognized, but you can try it out if you want.
- blensor 7y agoAfter several questions if this would work on other headsets as well I made some changes and the master branch currently runs on OpenVR as well, which means it will work on platforms that have SteamVR.