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Looks like Derek Yu is hard at work on Spelunky 2, though no release data yet Spelunky is like the Gold Standard of ProcGen in GameDev. It just works. Trying t
by ArtWomb 7y ago
Looks like Derek Yu is hard at work on Spelunky 2, though no release data yet
Spelunky is like the Gold Standard of ProcGen in GameDev. It just works. Trying to apply the same techniques to Super Mario Bros might not. "Instant Death" and randomized exploration rewards seem to be key. This is a game that is probably impossible for an AI to master
http://pcg.wikidot.com/pcg-games:spelunky http://pcg.wikidot.com/pcg-games:spelunky
OpenAI also recently released a ProcGen Benchmark that conceivably is used to explore generalizability in learning agents. A few of the modes look like they were Spelunky-inspired ;)
https://openai.com/blog/procgen-benchmark/ https://openai.com/blog/procgen-benchmark/
- chongli 7y ago"Instant Death" and randomized exploration rewards seem to be key. Usually called permanent death or permadeath. These two happen to be the defining traits of the Roguelike genre. They’re the two highest value factors of the Berlin Interpretation [1]. [1] http://www.roguebasin.com/index.php?title=Berlin_Interpretation http://www.roguebasin.com/index.php?title=Berlin_Interpretat... Note that all of the other factors have been violated by one Roguelike or another, so I would take them with a grain of salt.