3 ms·
The main meat of the article seems to come from https://www.superdataresearch.com/blog/superdata-xr-update https://www.superdataresearch.com/blog/superdata-xr-u
by anw 7y ago
The main meat of the article seems to come from https://www.superdataresearch.com/blog/superdata-xr-update https://www.superdataresearch.com/blog/superdata-xr-update
Which states:
> Valve sold 149K Index headsets in 2019. Sales more than doubled from Q3 to Q4 (103K) thanks to anticipation for Half-Life: Alyx, which was announced in November and is slated to arrive in March. The Index sold more units than any other PC VR headset during the quarter despite a steep price of up to $1000. It would have sold even more if not for inventory issues (the device is currently sold out worldwide).
It’s not hard to imagine gamers spending $1,000 USD for such a game changing (pardon the pun) piece of hardware. Being a gamer, it’s not unusual to budget $1500+ for a build, and if this is truly the future of gaming, it’s more than worth it to a lot of early adapters — especially for a new Valve game.
Anecdotally, I first remember watching a friend play Half Life 2. The combination of graphics, game mechanics, and gameplay led me to save all the money I could to buy a brand new computer that could handle it. Valve doesn’t release often, but when it does it’s so far been ground breaking and a total immersion of craftsmanship.