4 ms·
This is essential, I've seen way too many designers who couldn't understand the dynamic medium they were designing for (web or desktop), and far more developers
by sudont 16y ago
This is essential, I've seen way too many designers who couldn't understand the dynamic medium they were designing for (web or desktop), and far more developers who either forewent UX completely, or micro-managed the designer into irrelevance.
There are broad-area programs out there, however they're generally lacking in any functional depth. I graduated in a "marketing communications" program that spanned design, business, marketing and web development. Unfortunately, coming from a semi-autodidactic background I found it to be truly superficial. It was painful to know the proper way to build a site, versus the default dreamweaver snippets taught. The same for design, and I can only assume the business component too. However, the upside is still important: flexibility in approach and thinking, meaning graduates won't think to fix a solution in the only way they were trained (nee: "when all you have is a hammer, everything looks like a nail.)
Blank's recommendation of both broad-area and foundation is better, and could be seen to stem from the "a-words" around here: art school. The broad-area art degree requires the student to learn both a core discipline, along with a wide variety of other art areas.