4 ms·
Translations like this are probably not a great idea in a game engine but I'm willing to be shown an example where it's the Thing You Want To Do.
by jessermeyer 7y ago
Translations like this are probably not a great idea in a game engine but I'm willing to be shown an example where it's the Thing You Want To Do.
- sdenton4 7y agoOh, yeah, it's a terrible thing to do, absolutely. All I'm saying is that you can have a perfectly consistent /component/ using GA, but if it's living in a larger ecosystem of matrix-based code, you're going to have to do these translations somewhere. (eg, we rewrote the camera compoent in GA, but the dudes doing grass modeling haven't converted.) You get an all-or-nothing problem: it's efficient if the whole codebase is using the same abstraction, but converting around between a bunch of abstractions will come with a cost.
- jessermeyer 7y agoYeah, I don't work on codebases of that scale so I can't really comment knowingly of what cost it would take to move the whole parcel over the GA. Probably highly dependant on code / social org.