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> A plethora of games that had no monetary reason to make them. I don't know for Newgrounds but actually many website paid quite a bit of money to sponsor game
by dwild 7y ago
> A plethora of games that had no monetary reason to make them.
I don't know for Newgrounds but actually many website paid quite a bit of money to sponsor games. Gemcraft for example was sponsored by Armor Games and I believe they were in the 10k ranges. The ECPM was also not bad, I believe some were able to reach 10$ because of video ads.
MochiAds, which was one of the most used ads provider also had a distribution platform which was quite useful.
Once I made a game during a boring math class, I was able to get 500k views out of it (sadly mostly from China which had an ecpm of like 0.01$, it wasn't a market that MochiMedia was developing much for ads, they tried later on but Flash killed them before they were able to increase it enough). I made a bit over 100$ over that game made in an few hours. I was able to reproduce the experiment a second time, with similar result, less views, 300k I think, but much more in the US, a bit under 100$ that time.
I was hoping that Unity would bring that back, because they came during the crash of Flash, but while they still push toward faster development, they were going toward a different market.
- zyx321 7y agoIIRC, Tom Fulp paid hosting out of his own pocket for a long time, but eventually he started turning a profit and paying out cash prizes for well-received flashes. Also, including your own monetization was always allowed. Ads on the loading screen were the most popular, but some later games even included micro transactions.