4 ms·
Try building a space game at real-world scale on 32 bit floats. Star Citizen tore apart Cryengine to make it have 64 bit positioning for this very reason.
by friendlybus 7y ago
Try building a space game at real-world scale on 32 bit floats. Star Citizen tore apart Cryengine to make it have 64 bit positioning for this very reason.
- kaibee 7y agoKerbal Space Program manages it. (by moving the world around the origin)
- friendlybus 7y agoYeah in singleplayer with lower fidelity that is passable.