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Almost every component of a game is built on the premise of leaky abstractions that go unnoticed. Texture compression, lighting techniques, physics, audio filte
by moron4hire 7y ago
Almost every component of a game is built on the premise of leaky abstractions that go unnoticed. Texture compression, lighting techniques, physics, audio filters, network latency filters.
- Fredej 7y agoThere are other uses of 3D than games. 3D Engine != Game engine.