3 ms·
Rarely
by moron4hire 7y ago
Rarely
- gvjddbnvdrbv 7y agoOften. Often missed though.
- moron4hire 7y agoAlmost every component of a game is built on the premise of leaky abstractions that go unnoticed. Texture compression, lighting techniques, physics, audio filters, network latency filters.
- Fredej 7y agoThere are other uses of 3D than games. 3D Engine != Game engine.
- friendlybus 7y agoTry building a space game at real-world scale on 32 bit floats. Star Citizen tore apart Cryengine to make it have 64 bit positioning for this very reason.
- kaibee 7y agoKerbal Space Program manages it. (by moving the world around the origin)
- friendlybus 7y agoYeah in singleplayer with lower fidelity that is passable.