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I saw somewhere "As a frontend developer, I cannot be happier that the Flash is going to die. As a person raised on Newgrounds, there are tears of nostalgia."
by stared 7y ago
I saw somewhere "As a frontend developer, I cannot be happier that the Flash is going to die. As a person raised on Newgrounds, there are tears of nostalgia."
Speaking of Flash, I miss the most this game... or rather, meme-focused experience (IMHO it is a true masterpiece): "Reimagine :The Game:" by Nicky Case: (https://www.newgrounds.com/portal/view/569281 https://www.newgrounds.com/portal/view/569281, video: https://www.youtube.com/watch?v=tG1gh5l1YLM https://www.youtube.com/watch?v=tG1gh5l1YLM).
Two other things I really liked were ported by their developer: GemCraft (turret defense) and Velocity Raptor (a special relativity game, https://testtubegames.com/velocityraptor.html https://testtubegames.com/velocityraptor.html).
And you, what do like the most to see back?
- mr-ron 7y agoWell I never played these games before, what I miss the most is exactly that. A plethora of games that had no monetary reason to make them. Simply because it was possible for a solo non-skilled person to put a inspired idea in Flash in a relatively quick amount of time. I don't think we have any equivalent in the web today
- dwild 7y ago> A plethora of games that had no monetary reason to make them. I don't know for Newgrounds but actually many website paid quite a bit of money to sponsor games. Gemcraft for example was sponsored by Armor Games and I believe they were in the 10k ranges. The ECPM was also not bad, I believe some were able to reach 10$ because of video ads. MochiAds, which was one of the most used ads provider also had a distribution platform which was quite useful. Once I made a game during a boring math class, I was able to get 500k views out of it (sadly mostly from China which had an ecpm of like 0.01$, it wasn't a market that MochiMedia was developing much for ads, they tried later on but Flash killed them before they were able to increase it enough). I made a bit over 100$ over that game made in an few hours. I was able to reproduce the experiment a second time, with similar result, less views, 300k I think, but much more in the US, a bit under 100$ that time. I was hoping that Unity would bring that back, because they came during the crash of Flash, but while they still push toward faster development, they were going toward a different market.
- zyx321 7y agoIIRC, Tom Fulp paid hosting out of his own pocket for a long time, but eventually he started turning a profit and paying out cash prizes for well-received flashes. Also, including your own monetization was always allowed. Ads on the loading screen were the most popular, but some later games even included micro transactions.
- mey 7y agoTake a look over at itch.io
- Bjartr 7y agoThere's some of that on itch.io, there's just also plenty of paid stuff there too.
- deleted 7y ago[deleted]
- slantyyz 7y agoI was never really into Flash games, but I loved Ferry Halim's Orisinal stuff [1] They were very simple games, with beautiful art. [1] https://www.ferryhalim.com/orisinal/ https://www.ferryhalim.com/orisinal/ [2] https://en.wikipedia.org/wiki/Orisinal https://en.wikipedia.org/wiki/Orisinal