4 ms·
Exactly. It's a lesson that developers of Breath of the Wild taught us: physics don't have to be realistic, they have to be a believable approximation. Same ide
by andrepd 7y ago
Exactly. It's a lesson that developers of Breath of the Wild taught us: physics don't have to be realistic, they have to be a believable approximation. Same idea really as in most platformer games: you don't want an accurate reproduction of a human jumper, you want a a believable approximation such that it is joyful to just jump around.
- uoaei 7y agoI was originally only thinking about realism and believability on a computational budget, but you're right, the aesthetic qualities of the physics in a video game can be the difference between fun and soul-crushing.