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In general, it's often a good idea to munge pure probabilities to improve user experience. A very well known example is shuffle play. If you use pure probabilit
by billforsternz 7y ago
In general, it's often a good idea to munge pure probabilities to improve user experience. A very well known example is shuffle play. If you use pure probabilities you'll reliably play tracks back to back occasionally, frustrating users. A paradoxical quirk of true randomness is that it reliably throws out improbable events.
- papln 7y ago> reliably throws out improbable events. which is another way of wording "reliably generates and serves improbable events"
- billforsternz 7y agoDon't quite understand the point of your comment, maybe I am missing some context, but yes. Are you objecting to my "throws out"? I suppose it is suboptimal because it could be misinterpreted as meaning "eliminates" rather than the intended "generates".