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I really don't see why it couldn't be done. Take a look at the documentation: https://docs.godotengine.org/en/3.2/tutorials/networking/high_level_multiplayer.ht
by arminiusreturns 7y ago
I really don't see why it couldn't be done. Take a look at the documentation: https://docs.godotengine.org/en/3.2/tutorials/networking/high_level_multiplayer.html https://docs.godotengine.org/en/3.2/tutorials/networking/hig...
To be fair though, in anything where minimal latency is important, the networking comms should probably be done outside the game engine, but I think just doing protyping with the networking api and then seeing if that is needed would be the way to go so you don't create work that isn't needed.