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C# support is pretty great at this point. There are some awkward parts, but overall I don't think you really need to use GDScript. I think GDScript was the bigg
by tomtheelder 7y ago
C# support is pretty great at this point. There are some awkward parts, but overall I don't think you really need to use GDScript. I think GDScript was the biggest mistake Godot made, but they are making strides to make the engine accessible via a conventional language.