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Yep, that's it! The first thing I made was a roguelike with Godot and I had the same issue w.r.t procedural content and "static" content being disparate. Someo
by ravioli_fog 7y ago
Yep, that's it! The first thing I made was a roguelike with Godot and I had the same issue w.r.t procedural content and "static" content being disparate.
Someone on reddit showed me this same tip.
You can even change values on the remote tab and have them reflected live in your game, which is fun for prototyping.
- ptrott2017 7y agoI also totally missed this last time i looked at Godot - so off to to play again - thanks for highlighting this.
- trynewideas 7y agoThere's good context/discussion in the PR that implements the game camera override/"hot camera" in 3.2: https://github.com/godotengine/godot/pull/27742 https://github.com/godotengine/godot/pull/27742