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I'm planning on using Godot for my next game but I hate the scripting language. It feels ad-hoc and I can't stand the absence of anonymous functions.
by vincent-toups 7y ago
I'm planning on using Godot for my next game but I hate the scripting language. It feels ad-hoc and I can't stand the absence of anonymous functions.
- uoaei 7y agoHoudini apparently is nice to work with, but IDK how inexpensive it is.
- tomtheelder 7y agoC# support is pretty great at this point. There are some awkward parts, but overall I don't think you really need to use GDScript. I think GDScript was the biggest mistake Godot made, but they are making strides to make the engine accessible via a conventional language.