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I'm pulling in trips (when does an agent leave, where do they depart from and go to, what mode of transport do they use) from https://www.psrc.org/activity-base
by dabreegster 7y ago
I'm pulling in trips (when does an agent leave, where do they depart from and go to, what mode of transport do they use) from https://www.psrc.org/activity-based-travel-model-soundcast https://www.psrc.org/activity-based-travel-model-soundcast, which is a very fancy model that uses land use, census, vehicle counts, etc. This is the most realistic data that's public, from what I've found.
Map data comes from OpenStreetMap. Aside from the problems I mentioned with inferring good geometry for some intersections, it's pretty solid.
Drivers in A/B Street have to find parking, and walk between buildings to parked cars. So the amount of on- and off-street parking in an area is pretty important; there might be lots of congestion in the sim if I don't know about parking. I'm inferring on-street from http://data-seattlecitygis.opendata.arcgis.com/datasets/blockface http://data-seattlecitygis.opendata.arcgis.com/datasets/bloc..., which is extremely inaccurate, and I have no data source yet for private parking attached to individual buildings.
Until I have some of this data, calibrating the sim against reality is pretty tough.