3 ms·
That is true. Some of the OpenVR input event handling and compositor interaction is a bit weird, if you need any of that at all. The rest is quite straightforwa
by gmueckl 7y ago
That is true. Some of the OpenVR input event handling and compositor interaction is a bit weird, if you need any of that at all. The rest is quite straightforward.
It's not the API itself, but juggling all the different coordinate systems (room, eyes, controllers etc.) that tends to keep things interesting.