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I second the missing vim shortcuts. At some point I'll probably figure out where the editor source is, mess with it until I have 'i', 'esc', 'd', and 'w' workin
by EamonnMR 7y ago
I second the missing vim shortcuts. At some point I'll probably figure out where the editor source is, mess with it until I have 'i', 'esc', 'd', and 'w' working, then submit an issue on github. I think that sort of pattern is why you see so many open issues - there's just an absolute firehose (dare I say a generation of junior devs) of people looking at this project.
- ttctciyf 7y agoIf you search for "vim", you'll find there's already an issue: https://github.com/godotengine/godot/issues/17213 https://github.com/godotengine/godot/issues/17213 - the latest comment is about a year old and says: > The current implementation of the text field looked pretty much straight forward and exchangeable. So at anyone reading this, feel encouraged to grab this issue! :-)
- cycloptic 7y agoFWIW, there is a GDScript syntax highlighter and completion plugin for vim [0], and there was also a GSOC project to add language server support for GDScript [1]. I don't know the exact status of the PRs besides that some parts of it haven't been merged yet, but some did apparently make it into Godot 3.2. I'm sure testing and bugfixes would be appreciated. [0] https://github.com/calviken/vim-gdscript3 https://github.com/calviken/vim-gdscript3 [1] https://godotengine.org/article/gsoc-2019-progress-report-1-part-1#gdscript-lsp https://godotengine.org/article/gsoc-2019-progress-report-1-...
- ignaloidas 7y agoLanguage server support is in Godot 3.2, there are extensions for VSCode[0] and Atom[1] currently. [0] https://marketplace.visualstudio.com/items?itemName=geequlim.godot-tools https://marketplace.visualstudio.com/items?itemName=geequlim... [1] https://atom.io/packages/lang-gdscript https://atom.io/packages/lang-gdscript