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> - You cannot inspect the scene in the editor visually while debugging. This is what I miss the most coming from unity. Some things are really hard to debug th
by ravioli_fog 7y ago
> - You cannot inspect the scene in the editor visually while debugging. This is what I miss the most coming from unity. Some things are really hard to debug this way, for example if you use procedural generation.
Does this include looking at the [Server] tab in the editor once the game is running? That shows dynamically created nodes at run-time.
- zubspace 7y agoWow, there's a "Remote" button in the scene window which does exactly that. Is this, what you mean? Thanks! Learned something new!
- ravioli_fog 7y agoYep, that's it! The first thing I made was a roguelike with Godot and I had the same issue w.r.t procedural content and "static" content being disparate. Someone on reddit showed me this same tip. You can even change values on the remote tab and have them reflected live in your game, which is fun for prototyping.
- ptrott2017 7y agoI also totally missed this last time i looked at Godot - so off to to play again - thanks for highlighting this.
- trynewideas 7y agoThere's good context/discussion in the PR that implements the game camera override/"hot camera" in 3.2: https://github.com/godotengine/godot/pull/27742 https://github.com/godotengine/godot/pull/27742
- inDigiNeous 7y agoThanks for this! Didn't realize this was possible.