3 ms·
I built that [1] with it. Getting somehting playable was incredibly fast (but I guess that's not different from unity), and I have not hit any major roadblocks
by blensor 7y ago
I built that [1] with it. Getting somehting playable was incredibly fast (but I guess that's not different from unity), and I have not hit any major roadblocks yet. Development was rather smooth. The fact that the hand tracking was supported even before it was supported in Unreal Engine (as far as I know) is also a major plus. A big shout out to Holger Dammertz who did the work on that.
[1] www.vrworkout.at
- ChuckNorris89 7y agoJust checked out your project's github, very impressive. Can't wait to get my Quest and trying it out, thanks for sharing.
- blensor 7y agoThe github page does not yet reflect the very latest release, still have to upload the video (due to lack of time :) ). But the latest version has an additional freeplay mode without music (just the sound effects), that way you can play your own music hit the drum to the beat of the music to tell the game the BPM and then you can play to your own background music.