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Multiplayer networking for a turn-based role playing game. Lots of difficulties I didn't foresee at all beforehand.
by Madmallard 7y ago
Multiplayer networking for a turn-based role playing game. Lots of difficulties I didn't foresee at all beforehand.
- yetihehe 7y agoCould you list some of them?
- Madmallard 7y agoSome difficulties are because I'm doing it in the browser. Things like connection/reconnection logic and how to handle duplicate clients and authentication and the decisions surrounding that because my game isn't a 'drop-n-go' game like Slither.io.