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In a world where even Valve can manage to start communicating properly, like they've recently done with Half-Life: Alyx, it shouldn't be impossible for Google t
by kristofferR 7y ago
In a world where even Valve can manage to start communicating properly, like they've recently done with Half-Life: Alyx, it shouldn't be impossible for Google to do so too.
They deserve all the flak they get, they need to stop treating their paying costumers so badly.
- awad 7y agoAt this point it feels cultural and engrained in their DNA. There's no way this can keep happening otherwise.
- kristofferR 7y agoNo doubt, but it was engrained in Valve's culture too, yet they managed to fix it.
- afarrell 7y agoHow large is Valve?
- kristofferR 7y agoAround 800. It's not really a relevant factor though, the size of teams shouldn't impact the quality of their communication work.
- 6gvONxR4sf7o 7y agoIt's relevant towards how much institutional momentum there is to overcome if you want you team to do something Different From Usual.
- ehsankia 7y agoExcept the 2nd most popular post on /r/Games is about how Artifact hasn't had any updates in over a year now... So 4 weeks in the middle of the holidays seems a lot more trivial.
- kristofferR 7y agoThat's a quite different situation, Artifact is a dead product while Stadia is a recently launched product.
- kllrnohj 7y agoTry asking the CSGO community whether or not Valve manages to communicate at all. It's a very common refrain in that area about how silent Valve is and the lack of attention the game gets, despite being the most played game on Steam.
- Polylactic_acid 7y agoLargely CSGO seems like a finished product. Its the result of almost 2 decades of refinements and other than a map change or weapons price adjustment it doesn't need anything done.