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As someone currently maintaining code that targets Direct3D 9, it's really not worth living with the constraints if the vast majority of your users can run stuf
by kevingadd 7y ago
As someone currently maintaining code that targets Direct3D 9, it's really not worth living with the constraints if the vast majority of your users can run stuff targeted at newer APIs like D3D11. I don't blame them. Newer APIs deliver better performance and useful features, and there are great new debugging tools that don't work with D3D9.