5 ms·
> And at the end of it, I was like... this is stupid. I should have tracked clicks and tracked the games. Why do you feel this way? I agree with your positions
by bmgxyz 7y ago
> And at the end of it, I was like... this is stupid. I should have tracked clicks and tracked the games.
Why do you feel this way? I agree with your positions at the beginning ("I don't like apps that track data, so I didn't want to make one here.") and the end ("Every app tracks data. That's what most apps are for."), but I don't see why that would cause you to want to have tracked games and interaction data on your own project.
Perhaps if I'd ever built something that got popular I'd know the feeling better.
- sillysaurusx 7y agoHm. Well, being able to answer basic questions like "How many people played it?" and "Can you use the human inputs to help improve the engine?" would be nice. Can't use the human inputs to improve anything if the data doesn't exist. Lichess tracks all games, for example, and I don't think they ask for permission. Is that a bad thing? I was forced to conclude it's probably fine, but perhaps an argument could be made.
- sliken 7y agoWell generally I think anyone who creates something is interested in some feedback on how well it's going. A developer might react differently if 10 people used their software or 10,000. Or even if 10 people used the program 1000 times vs 10,000 people using it once. Not to mention that it's hard to iterate on something and make clear improvements if you can't tell how the software is being used. Sure you can read forums, tickets, issues, etc. But if your settings allow 1000 different configurations and 99% of your users use one of 5 different configurations that can be a very useful thing to know.