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It's backwards compatible for 99.4% of their users. Maybe there is future feature work they want to do, but are limited by DirectX9. Maybe they got tired of wor
by Pfhreak 7y ago
It's backwards compatible for 99.4% of their users. Maybe there is future feature work they want to do, but are limited by DirectX9. Maybe they got tired of working with a 20 year graphics library and it's cheaper in the long term for them to update to the latest.
- kevingadd 7y agoAs someone currently maintaining code that targets Direct3D 9, it's really not worth living with the constraints if the vast majority of your users can run stuff targeted at newer APIs like D3D11. I don't blame them. Newer APIs deliver better performance and useful features, and there are great new debugging tools that don't work with D3D9.