4 ms·
The point of dropping support for those platforms is that the market isn't there. There is no gap to fill. There are maybe a few thousand people who will lose t
by Kapura 7y ago
The point of dropping support for those platforms is that the market isn't there. There is no gap to fill. There are maybe a few thousand people who will lose the game (unless they use bootcamp or wine).
Games cost money to make. If a game doesn't have a chance at breaking even, it needs external funding or free labour to get it made. This is the economic reality of how games get made.
- threatripper 7y agoI don't have good numbers on Linux sales but Rocket League sold over 10 Million copies back in 2017 and Steam had 0.67% Linux users. That would make the estimate 67000 Linux users back then and probably a bit more today. That's probably not enough for a competitor to make any money, especially since they could only catch a part of these users.
- vel0city 7y agoThat 10 million copies includes all the free ones they gave away on the Playstation. That's 10 million copies between Playstation, Xbox, Windows, Mac, and Linux. Some articles state about 40% of users were Playstation users with Steam users only being 30% [0]. Assuming the rates stayed the same and that an even number of Linux users bought the game as Windows (quite an assumption either way on both statistics) that would put the estimate of Linux Rocket League users closer to 20k, or 0.2% of the total purchased base. Overall, all these numbers are old and the final estimates are based on some big assumptions which may or may not be accurate. [0] https://www.gamespot.com/articles/as-rocket-league-turns-one-ps4-remains-its-most-po/1100-6441644/ https://www.gamespot.com/articles/as-rocket-league-turns-one...