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They probably use some outdated translation layer that converts DX9 calls to OpenGL ones so that they didn't have to maintain two renderers or use a higher leve
by ilikehurdles 7y ago
They probably use some outdated translation layer that converts DX9 calls to OpenGL ones so that they didn't have to maintain two renderers or use a higher level 3rd-party engine that abstracts over those calls. Newer games using Steam's Proton, like Sekiro, look and perform nearly equivalently to their Windows DX11 counterparts. I know Proton isn't exactly an apples-to-apples comparison, but it's an example off the top of my head. I guess CS:GO is another more apt one.