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It’s more accurate to say you probably shouldn’t be applying any operations to sRGB values directly. They’re non-linearly “compressed” and most operations assum
by boulos 7y ago
It’s more accurate to say you probably shouldn’t be applying any operations to sRGB values directly. They’re non-linearly “compressed” and most operations assume they’re working in a linear space.
Of course, if you want, you can figure out the equivalent “chain rule” of your operation, but realistically sRGB also mostly exists to compress colors into 8-bits per channel which doesn’t allow for great manipulation. Fun fact: this is why LRBni had a “load 8-bit as sRGB and upconvert to linear floating point”.