3 ms·
> were made by the same programmer: Chris Sawyer. ... in x86 assembly language: > https://en.wikipedia.org/w/index.php?title=RollerCoaster_Tycoon_(video_game)
by wolfgke 7y ago
> were made by the same programmer: Chris Sawyer.
... in x86 assembly language:
> https://en.wikipedia.org/w/index.php?title=RollerCoaster_Tycoon_(video_game)&oldid=935210227#Development https://en.wikipedia.org/w/index.php?title=RollerCoaster_Tyc...
> https://en.wikipedia.org/w/index.php?title=RollerCoaster_Tycoon_2&oldid=920220654#Development https://en.wikipedia.org/w/index.php?title=RollerCoaster_Tyc...
- paulintrognon 7y agoWow! That game was developed by a single guy? In assembly?? That's incredible!
- r0bbbo 7y agoHow does one even begin to manage a project this large and complex in assembly?
- colejohnson66 7y agoIt’s an achievement, for sure. Maybe it’s just me, but there’s not really anything special about assembly. It does require a different way of thinking than higher level languages, but if you’re used to it, why not continue using what you’re good at?