4 ms·
> "user-controlled unit design is too damn hard" Hasn't really hurt Battletech over 35 years of endless game releases over various media. But that's not a 4x s
by usrusr 7y ago
> "user-controlled unit design is too damn hard"
Hasn't really hurt Battletech over 35 years of endless game releases over various media. But that's not a 4x setting, and neither is Starcraft. In my happy Moo2 treats, the duo of unit design and turn based tactical battles was the one thing that made anything relatable, the tech tree in this case.
- pvg 7y agoIt was your idea! Plus, give that there's never been a hit Battletech game it seems to hold up quite nicely.