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I built an iOS game using Sprite Kit and had to hack together support for multiple screen sizes later which was kind of a pain. Likewise they make you provide a
by luxuryballs 7y ago
I built an iOS game using Sprite Kit and had to hack together support for multiple screen sizes later which was kind of a pain. Likewise they make you provide an app icon of like 25 different sizes. Have not done standard UI work yet but unless you use a “reactive” set of layouts I can only imagine the pain.
- m3kw9 7y agoYeah if you plan the development around different screen sizes in beginning would be best, otherwise architectural changes will prob be needed unless like you side to hack it