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> OpenTTD is interesting because it can have multiple "cameras" following objects on the screen. e.g. a viewport can be opened to follow a bus or train, zoomed
by colejohnson66 7y ago
> OpenTTD is interesting because it can have multiple "cameras" following objects on the screen. e.g. a viewport can be opened to follow a bus or train, zoomed in, while the main viewport is zoomed out.
I have used OpenTTD, so I don’t know the specifics, but from how you describe it, RollerCoaster Tycoon has/had this too. The main viewport would show what you’re zoomed in/out on, while you could have a screen open following a roller coaster train.
- colonwqbang 7y agoThat's because Rollercoaster tycoon and Transport tycoon (of which Openttd is a remake) were made by the same programmer: Chris Sawyer.
- wolfgke 7y ago> were made by the same programmer: Chris Sawyer. ... in x86 assembly language: > https://en.wikipedia.org/w/index.php?title=RollerCoaster_Tycoon_(video_game)&oldid=935210227#Development https://en.wikipedia.org/w/index.php?title=RollerCoaster_Tyc... > https://en.wikipedia.org/w/index.php?title=RollerCoaster_Tycoon_2&oldid=920220654#Development https://en.wikipedia.org/w/index.php?title=RollerCoaster_Tyc...
- paulintrognon 7y agoWow! That game was developed by a single guy? In assembly?? That's incredible!
- r0bbbo 7y agoHow does one even begin to manage a project this large and complex in assembly?
- colejohnson66 7y agoIt’s an achievement, for sure. Maybe it’s just me, but there’s not really anything special about assembly. It does require a different way of thinking than higher level languages, but if you’re used to it, why not continue using what you’re good at?