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> At least on macOS, the size of apps & notifications is not adjustable. Toolbar symbols, Tab-bar in Chrome, native apps on MacOS are not scalable. Um... yes..
by _bxg1 7y ago
> At least on macOS, the size of apps & notifications is not adjustable. Toolbar symbols, Tab-bar in Chrome, native apps on MacOS are not scalable.
Um... yes... yes they are.
https://www.eizoglobal.com/support/compatibility/dpi_scaling_settings_mac_os_x/image01.png https://www.eizoglobal.com/support/compatibility/dpi_scaling...
> Moving your head and eyes IS unpleasant.
I mean yeah. Having a display that large on your desk is absurd. That has nothing to do with either the OS or the resolution.
- saalweachter 7y agoI wonder if you'd be better off using a larger monitor (with or without a higher resolution) further away from you physically, so that it covers the same visual angle as your smaller monitor. Something with focusing on near/far objects maybe?
- _bxg1 7y agoIf it covers the same visual angle, what's the benefit? It's just more expensive and takes up more space. I also think "more screen space" == "more productivity" is a fallacy. There was an article here the other day where someone used a Surface Go as his primary development machine. That's a bit extreme, but I used a plain 15-inch MBP without a second monitor for several years at work and didn't feel hindered whatsoever. Of course it depends on your workflow; game developers or film editors tend to need more things onscreen at once, for example. But I think programmers get too excited about more/bigger monitors because they look cool on a desk and are relatively inexpensive these days. And they, you know, feel productive.
- saalweachter 7y agoThere's a standard recommendation to periodically look away from your monitor and focus on something farther away for a few moments because of mumble mumble eye strain mumble reasons. I don't know if a monitor farther away would alleviate this. There are differences, because even if it is the same visual angle you are focusing on something farther away. (For a quick example, sit in front of a window, ideally a dirty one, and shift your focus from a point on the window to the scene behind, back and forth, while still looking in the same direction.)
- horsawlarway 7y agoYou are entirely correct that this has absolutely nothing to do with 4k resolutions at all, and the author seems oddly hung up on that. I'm currently sitting at a pair of 4k, 27 inch monitors. Arch (gnome on wayland), Windows 10, and macOs ALL handle the scaling A-OK. Most of them do it automatically at this point too. So I'm really struggling to understand the position this article presents. It really just sounds like the author didn't realize a 30+ inch monitor 20 inches from your face requires head movement, and somehow hasn't figured out scaling.