2 ms·
I think they worded it badly. I'll spare you the very litigious and long history Tetris has had with licensing, and talk about how EA got the license to make a
by simonlc 7y ago
I think they worded it badly. I'll spare you the very litigious and long history Tetris has had with licensing, and talk about how EA got the license to make a mobile Tetris game.
1. Henk Rogers creates a company called Blue Lava Wireless, and his other company Blue Planet Software gives them the right to make a few Tetris games.
2. JAMDAT, a publisher of mobile games buys Blue Lava Wireless, and also acquires a 15 year exclusive license to publish mobile Tetris games.
3. EA buys JAMDAT later in the year, along with that license.
Can you guess the date JAMDAT bought BLW? April 20, 2005.
The Tetris Company is very protective of their brand, as they should be. They make a crap load of money from licensing it to publishers, and having exclusivity just ramps up that price.
3 days ago all of EA's Tetris games were delisted from App Stores, while some may have assumed the games would have remained up at least until April 21st. My theory is BPS and N3TWORK saw this as an issue, no Tetris on the App Store, and needed to answer to it, so they paid EA to delist early, and released their barebones Tetris game.
N3TWORK (who BPS has invested in) also has another upcoming Tetris title called Tetris Royale. It's already available for the New Zealand region, but playable anywhere if you're crafty.