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I used to do a variation of that in Armada 2525. Neutron stars always had very bad planets. I would put a colony there, drop enough work units to build a self
by LorenPechtel 7y ago
I used to do a variation of that in Armada 2525. Neutron stars always had very bad planets. I would put a colony there, drop enough work units to build a self destruct, then blow the planet. Artificial planet, now I had a good planet around the neutron star--and every ship built around a neutron star had double defenses. Once I had one such world I used it for as much of my shipbuilding as possible as the ships would almost never be destroyed. I would then go for the other neutron stars, both to increase my building ability and to keep the AI from building such ships. Once I had them all the game was won.
- chrchang523 7y agoHmm, I'd only consider that if the planet at the neutron star was either Tiny or mineral-poor; with full tech, even an IRR Small is better than the TER Tiny created by an artificial planet...
- LorenPechtel 7y agoBut you could increase the size (admittedly, only one point per turn) of the TER up to maximum, you couldn't an IRR.
- chrchang523 7y agoIRR Small planets could be extended the same two points per turn as other Small planets.
- LorenPechtel 7y agoBut the max you could extend them to was much less. So long as you were doing it for the long term blowing it and replacing it was your better approach.