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Rough.js v4.0 – hand-drawn, sketchy graphics
- dang 7y agoA thread from 2018: https://news.ycombinator.com/item?id=16571827 https://news.ycombinator.com/item?id=16571827
- spankalee 7y agoIf you like this, be sure to check out Wired Elements - a set of 20+ fully working, wire-frame style web components built with Rough.js (by the author of Rough.js): https://wiredjs.com/ https://wiredjs.com/ They're great for rapid wire-frame prototyping.
- syspec 7y agoI’ve seen this attempted before to operate success, but this is the best execution I have seen of this idea! It’s dynamically rough so it’s different each time, but it’s not over done
- grizzles 7y agoRough.js + WE look awesome. I love that you can hand craft UI ideas in the same style if needed. Just curious - do you use any drag & drop tool with it for prototyping?
- blondin 7y agothis is super awesome! thanks for sharing
- spectramax 7y agoGenuinely curious - why would anyone prefer this over just blocky normal graphics?
- osel 7y agoI’ve found sketchy styles to be immensely useful in getting clients to focus on UX and structure rather than getting stuck on minor irrelevant details. My background is construction, and architects do the same thing with initial concepts.
- spectramax 7y agoI never thought of it that way, that makes sense.
- seanwilson 7y agoYep, it's super common that when you show a UX prototype to a client they'll hyperfocus on things you don't want them to focus on right now like the font choice or button colors. Making it look rough and muted can help.
- andrenotgiant 7y agoIf you have another library that builds SVG charts or diagrams, Rough.js is really fun and usually very simple to include. When combined with a handwritten font like humour sans[0] You can instantly turn a chart into something that looks more like an XKCD drawing. No idea why, but I find the hand-drawn look is universally more engaging for charts and diagrams, causing people to actually pay attention and ask questions. It looks like some of the example links[1] need updating. But the WiredJS[2] site is a good demo of the look I am describing. [0] https://github.com/shreyankg/xkcd-desktop/blob/master/Humor-Sans.ttf https://github.com/shreyankg/xkcd-desktop/blob/master/Humor-... [1] https://github.com/pshihn/rough/wiki/Examples https://github.com/pshihn/rough/wiki/Examples [2] https://wiredjs.com/ https://wiredjs.com/
- andreareina 7y agoSomewhat related: paper.css[1], a stylesheet for getting that rough look in your html components. [1] https://www.getpapercss.com/ https://www.getpapercss.com/
- brandly 7y agoExcalidraw is built on top of this! https://excalidraw.com/ https://excalidraw.com/
- johnx123-up 7y agoAnother library recently featured in HN https://news.ycombinator.com/item?id=21648968 https://news.ycombinator.com/item?id=21648968 https://github.com/jwilber/roughViz https://github.com/jwilber/roughViz
- shihn 7y agoRoughViz is awesome, and it also used RoughJS for rendering.
- hirenj 7y agoI’m using this in a scientific drawing tool that I put together - it was remarkably easy to integrate, and the sketch aesthetic is great for presentations or when you wish to convey uncertainty. I’m still hanging out for a browser implementation of Fiziko (https://news.ycombinator.com/item?id=21651240 https://news.ycombinator.com/item?id=21651240) though, which would be a whole other cool aesthetic.
- tauchunfall 7y agoThere is some code [0] for generation of coastal lines in cartographic maps (text in french, code in JavaScript). It's kind of similar. The blog post [1] about fiziko describes how it calculates parallel bezier curves using line intersection and curves of varying thinkness. The code about the coastal lines also uses a similar technique and describes how to get the result step by step. [0] https://observablehq.com/@linard-y/chemin-decale-offset-paths https://observablehq.com/@linard-y/chemin-decale-offset-path... [1] https://habr.com/en/post/454376/ https://habr.com/en/post/454376/
- golergka 7y agoI've just been toying with an idea of a canvas-based game and wanted to use hand-drawn graphics style – and with this library, it looks like I can save money on the art and have animations for free, too! Thanks so much for posting this.
- RobKohr 7y agoIt would be nice if I didn't have to have html elements for this, but instead it would be a js or css that you applied and all the normal elements would be automatically rendered in sketchy style.