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Entities are, very broadly speaking, only useful for games. ECS is a type of composition programming and, I agree, it certainly seems to be a better approach.
by zamalek 7y ago
Entities are, very broadly speaking, only useful for games. ECS is a type of composition programming and, I agree, it certainly seems to be a better approach.
Rust traits are essentially static composition, and Rust seems to be eating the programming world.
I cannot fathom what a language with dynamic/late-bound/ECS composition would even look like. Hopefully we get to see some interesting stuff in that space.
- deleted 7y ago[deleted]