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Master of Orion is also nearly 30 years old. Stellaris, at least, I expect will be a going concern for another ten years, just because that is how Paradox does
by thrower123 7y ago
Master of Orion is also nearly 30 years old. Stellaris, at least, I expect will be a going concern for another ten years, just because that is how Paradox does things, and they have their die-hard fans.
Master of Orion, if I am being honest, feels like it has had much greater legs as a piece of abandonware and through re-release than it ever did in the initial run. I never even heard of it until many years later, when I found homeoftheunderdogs and abandonia because my computer was too old for what was then available in the bargain bin at Walmart.
- pvg 7y agoI don't think that's really true for MOO, the article mentions how it was responsible for popularizing the term '4x' itself. Either way, I think the question remains as to why this seemingly still-popular genre hasn't really had a big hit. XCOM has had a fairly recent revival, Civ games are still a big deal, etc. 4x in space, though, somehow defies the rule that adding 'in space' to anything makes it better.
- Majromax 7y ago> 4x in space, though, somehow defies the rule that adding 'in space' to anything makes it better. A 4x game on land automatically has to represent terrain. That immediately brings our intuitive associations to the fore: mountains are impassable, hills are good for mining and defense, and you need ships to cross water. A 4x game "in space" has to do without native terrain, and certainly without terrain that is automatically intuitive. The Plasma Storm Nebula is a creation (or not) out of whole cloth, with no natural rules beyond what the game designers impart. That's a more complicated design space, and at the same time it's not immediately, emotionally engaging for the player in the same way that playing on Earth is.