3 ms·
I love it. To me, the biggest limitation of physical games is that at a certain point (much like real state/warcraft), it becomes impossible to manage the sheer
by meesles 7y ago
I love it. To me, the biggest limitation of physical games is that at a certain point (much like real state/warcraft), it becomes impossible to manage the sheer volume of properties and game pieces.
Computers solve this issue and let us expand these grand entertainment fantasies into massive endeavors. I think about this for Civ a lot in particular: There's nothing stopping you from implementing the whole game on paper. But... imagine calculating resource yields for each of your 10 cities on every turn, and then applying them to game pieces, building, etc. Not to mention tracking 6 different victory conditions, and dealing with the geo-politics? It would be really hard and time-consuming.
It further excites me that as computers continue to grow and technologies advance to predictions, quantum, etc., there's a lot of room for games to grow in complexity and increase the amount of 'throughput' a player can push out. When humans have control over things beyond their physical limits, we tend to do some pretty cool stuff!