5 ms·
I played MOO1 for the first time a few years ago, and it's by far my favorite 4x game. The sliders cut down on a lot of busywork present in MOO2 and Civ, the ra
by jtolmar 7y ago
I played MOO1 for the first time a few years ago, and it's by far my favorite 4x game. The sliders cut down on a lot of busywork present in MOO2 and Civ, the random tech tree is spicy, and the AI is much more interesting than the usual friend-foe modifiers system (major differences are ignoring friend-foe if someone is an easy target, dogpiling the leader, and undeclared early game border disputes).
Highly recommend if you like strategy games and haven't played it. I like it so much that I've tried writing a clone a few times (but the latest attempt got sidetracked and turned into a game about interplanetary rail networks.)
- labster 7y agoI also like MOO the best because of the lack of busywork. In a way, it feels a lot like a Euro board game, with sliders instead of meeples working the planets. Well, like a Euro except for the glassing your opponents' planets part; genocide is kind of rare in cardboard. But it is possible to play and win without doing that, in most games anyway. And then you're playing a game where if you collect enough "points" from your economic engine -- population from terraforming -- you win the game. Now can you offer further explanation of this "interplanetary rail" thing? Is it Galaxy Express 999 style?
- jtolmar 7y agoYou decide what resource a planet produces, then hook it up to nearby planets that provide the resources it wants, which expands how far it can send its resource along the network. The network itself is composed of rail lines directly between planets. Screenshots on my twitter: https://twitter.com/LiterallyOwls/status/1218418806520979456 https://twitter.com/LiterallyOwls/status/1218418806520979456