4 ms·
Stellaris is truly excellent, I think. It's not turn-based, but otherwise it's the closest thing to a MOO2 successor I've ever played. It does a lot to capture
by TillE 7y ago
Stellaris is truly excellent, I think. It's not turn-based, but otherwise it's the closest thing to a MOO2 successor I've ever played.
It does a lot to capture the magic of exploring space as a growing empire, especially through the special encounters and branching scenarios which go to some pretty wild places. I also love the huge variety of gameplay experiences offered depending on the attributes of the species you choose to play as.
- pvg 7y agoStellaris is a decent enough game but I don't think the comparison to MOO2 is particularly apt. Right in this thread you can read people talking about MOO2's quirks and deficiencies or the fact that they still play it - this, to me, says something about the strength of its design. Stellaris, conversely, doesn't even have a static core design - the game changes drastically with every expansion. It's more of a sequence of related games, some better than others, using the same engine.
- closetohome 7y agoYou can argue specific strengths and weaknesses, but Stellaris is, by any financial or sales metric, an A-list hit.
- pvg 7y agoI'm not really seeing it, by the metric of sales. From its wikipedia page: "Less than 24 hours after release [...] Stellaris had sold over 200,000 units On 21 June 2016, it was announced that the game had sold over 500,000 units" Compare this to, say, Divinity 2, a popular-but-not-A-list-hit game which sold a million copies in a similar time period. XCOM-2 sold half a million copies on Steam alone in its first week.
- username90 7y agoStellaris is a game with long term appeal, its sales didn't drop off that quick. https://www.paradoxinteractive.com/en/stellaris-celebrates-over-1-5-million-copies-sold-apocalypse-dlc-available-today/ https://www.paradoxinteractive.com/en/stellaris-celebrates-o...
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