4 ms·
This game is extremely great, still influencing game design and space strategy games. Strangely, despite so many years and advances in technology, no other game
by Andrew_nenakhov 7y ago
This game is extremely great, still influencing game design and space strategy games. Strangely, despite so many years and advances in technology, no other game could quite capture the charm of the great original Master of the Orion.
Ironically, the closest was Master of the Orion 2, which had nice features - I most liked that I could capture enemy population instead of extermination, converting them to be my citizens and creating a diverse empire (long before it was cool!!) - but it kinda lacked the sense of surrounding mystery, great black dread, where the snarks lurk to prey on my tiny empire of three sols....
- WhompingWindows 7y agoI totally forgot you'd have the conquered people as citizens...you could also replace your people with robots. I don't think it made sense with every playable race, but certain races that were bad on food or the planet had bad food, you could use robots to improve your bottom line. Eerily familiar...
- Andrew_nenakhov 7y agoWe once had a three-player hotseat game. I made an industrial-focused race based on humans, second player made a psylon-based race of super scientists... And the third player wiped the floor with us on first contact. He made a race of silicoids who could eat rocks and breeded like crazy. He took all the maluses for strength gravity etc and easily destroyed us through sheer numbers. So I guess rocks as food and breeding is THE strategy in moo2