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I can only speculate as to each company’s intentions but I will say that it is not just a matter of “recompiling” to support 64-bit. For example, one thing I n
by makecheck 7y ago
I can only speculate as to each company’s intentions but I will say that it is not just a matter of “recompiling” to support 64-bit.
For example, one thing I noticed on the iOS side (when it went from 32-bit to 64-bit) is that pixel position rounding changed so you would see things like random one-pixel gaps where textures were previously adjacent, etc. These things add up, and a company might decide an older title is not worth fixing.
On the Mac side, the entire damned UI library was thrown out (Carbon), and it wouldn’t surprise me at all if games had been relying on it. That is a huge thing to just redo, and again I would not blame any game company for not bothering to spend the resources.